Melee Ruleset
Project M Ruleset
Additional Rules
Code of Conduct
Payout

 

 

Melee Ruleset:

* 4 stock, 8:00 minute timer.
* Items OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Master Hand is banned.
* Wobbling is banned.
* Stalling with Jigglypuff’s Rising Pound or Peach’s Wall Bomber is banned.
* Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.

Stage Strike from Neutrals for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.

Stagelist:

Neutral (Singles)
Final Destination
Yoshi’s Story
Dream Land
Battlefield
Fountain of Dreams

Counterpick (Singles)
Pokemon Stadium

Neutral (Doubles)
Final Destination
Yoshi’s Story
Dream Land
Battlefield
Pokemon Stadium

Counterpick (Doubles)
Kongo Jungle 64

After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character

 

 

Project M Ruleset:

* 3 stock, 8:00 minute timer.
* All items set to OFF and item frequency set to NONE.
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
* The TO staff reserves the right to change rulesets accordingly in the event of a new release at least two weeks before the tournament.

Stage Strike from Starters for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage

Stagelist:

Starter
Battlefield
Dreamland
Green Hill Zone
Pokémon Stadium 2
Smashville

Counterpick
Final Destination
Fountain of Dreams
Lylat Cruise
Skyworld
Wario Ware, Inc.
Yoshi’s Island: Brawl

After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character

 

 

Additional Rules:

* Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.

Doubles-Specific Rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF

Placings in Singles Pools are determined based on:
1. number of sets won
2. winning percentage in games (win/loss ratio)
3. head-to-head winner

In the event of an X-way tie in Singles Pools after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the X players until there is a clear order of placings.

 

 

Code of Conduct:

* All ejections or disqualifications due to violations of the Code of Conduct or individual game rules will be without refund.
* No food or drink inside the venue per building event policy. Finish your meals outside or elsewhere in the building during the weekend.
* No alcohol or illegal substances inside the venue. Getting caught with these items or evidence of the presence of these items will result in disqualification from the event and eviction from the venue.
* No fighting or weaponry inside the venue. Throwing controllers or acting in a way that could pose a danger to other players will result in disqualification from the event and eviction from the venue.
* No refusal to play on certain setups barring extreme circumstances. All players agree to have their matches recorded if requested by the TO.
* No coaching in-game or between games of a set. The TO reserves the right to disqualify players for either coaching or receiving in-game coaching during a set.
* All disqualifications due to tardiness will be complete DQs, meaning the disqualified player will be removed from both winners and losers bracket, or removed from the entire event if late for a pools match.
* The TO is granted license to use any and all types of video that you may be present in at the event, including camera recordings, livestream broadcasts, and captured gameplay footage.
* The TO is granted license to photograph your image, likeness, or depiction at the event, and you waive any claim for compensation for the event’s use or publication of photographs taken of you.
* The TO reserves the right to deny entry into the tournament to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.
* The TO reserves the right to deny payout from event winnings to any player suspected of intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation.
* The TO reserves the right to settle any unforeseen situations that may occur, and his judgment is final. In extreme situations, rules may be altered between phases of a tournament in the best interests of the event.

 

 

Payout:

For each event,

If fewer than 100 entrants:
1st place: 50%
2nd place: 25%
3rd place: 15%
4th place: 10%

If between 101-200 entrants:
1st place: 45%
2nd place: 20%
3rd place: 15%
4th place: 10%
5th place: 5% each

If more than 200 entrants:
1st place: 40%
2nd place: 20%
3rd place: 15%
4th place: 10%
5th place: 5% each
7th place: 2.5% each